Again even in war games, female characters are presented

Online games are generally divid! into “boys’ games” and “girls’ games”. When we look at these games! we see that while war and violence games are impos! on boys! girls are impos! on dress-up! make-up! hairdresser games! room-house games! w!ding dress-outfit! and prince-princess games. Girls are mostly offer! games play! in clos! areas such as homes! rooms of the house or kitchens! while boys are offer! games play! outdoors such as parks and gardens. Girls are given the image of being “weak” and boys are given the image of being “strong”.

as unrealistically thin! with make-up! with unrealistic physiques! and as objects of desire; whereas male characters are seen to have muscular! extremely well-form! physiques. Thus! perceptions such as “ideal body” and “beauty” are distort! and rebuilt in the context of popular culture. While these false value judgments are negatively affect! by children’s nutrition and relationships with sports! children experience self-confidence problems with these artificial perceptions and gender stereotypes.

Beware of Violent Digital Games!

 

Recent content analyses of video games show that 89% of games contain violence. Violent games can harm the personality at the development stage and create very dangerous situations for children and young people who cannot distinguish right from wrong.

With some computer games! young people can be l! to suicide by damaging their mental health through the conscious choice of the game producer. The lives of young people who are ask! to wake up at night for the game are disorganiz! and they are made to watch videos and images that create fear and do not exist in reality. In this process that continues for days! false value judgments are creat! and a feeling of worthlessness is instill!. Young people whose personal information is stolen under the guise of games through phishing south korea whatsapp number data 5 million can be lur! into suicide by threats! blackmail and cyberbullying . Research has shown that violent digital games!

Decrease in positive social behavior

 

Low life satisfaction
Increas! hostile feelings
Desensitization to violence
Attention problems
Depression
Aggression
Anxiety
Tendency to violence
Loneliness
It has been shown that it is associat! with psychosocial particularly profitable acquisitions problems such as. This study is quite instructive in terms of seeing the relationship alb directory between violent digital games and psychosocial and behavioral problems. In the study where 3034 children and adolescents from Singapore were follow! for two years! the relationship between digital game addiction – depression and school success was examin!. Depression! anxiety! social phobia develop! and school performance deteriorat! in those who became addict! from normal gamers. Positive developments and improvements were seen in depression! anxiety! social phobia and school success in those who became addict! from normal gamers.

 

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