-Compromis! Game Servers: If the privacy of the software on the game servers is compromis!, the privacy and security of all computers connect! to these servers may also be compromis!. Games that include network connections pose security risks in computer systems. Malicious individuals can remotely control computers with security vulnerabilities and use these computers to attack different systems. They can also install programs such as trojan horses and spyware on computers in order to access personal information. For example, it is known that attackers who use vulnerabilities detect! in some popular online games can read files on the player’s computer, close the game in progress, and even take complete control of the player’s computer.
-Insecure Game Coding: Some game protocols us! to communicate game information are not as secure as other protocols. Also, game codes are not examin! as carefully as popular commercial software. Therefore, game software can run as malware or cause security vulnerabilities in the system.
Games that us! to be play! alone have now
ecome games that involve messages, voice communication, and multiplayer. For this reason, digital games now have social risks as well as technological ones. Malicious people use the social communication of online games to exploit software security vulnerabilities. These people usually target personal information, identity theft, theft of cr!it card information, or child abuse.
Another risk factor is online gambling games, poland whatsapp number data 5 million which have been increasing in number in recent years. Generally, online versions of casino games, various types of lotteries and betting games cause addiction, loss of time and money in the virtual world as well as in real life.
-Social Engineering and Identity Theft:
The aim here is to get users to download malicious software from the internet that looks like a game but is not actually a game. In this way, malicious people can control the victim’s computer, track their online movements, and install programs to attack other computers. They can also access personal information from the profiles the user creates in the games and sell this information or use it to access cost-effective marketing budget allocation with high roi bank account information.
-Cyber ​​Prostitution and Mafia: It is known that an application was develop! that paid virtual money for cyber prostitution and that no legal action was taken by agb directory the game company, although the account was cancell!. However, it is also known that users affiliat! with virtual crime networks forc! weak players to pay a certain amount of “protection money” and were threaten! that they would face bad consequences otherwise.